Thursday, April 19, 2018

20. AnimationPlayer

The AnimationPlayer node is used to create any kind of animation.


Usually they will be used to control a sprite (or many sprites), but could be any node or function within a node.


Here we have an AnimationPlayer as the root node and a Sprite as child, which Godot icon texture.


Four keyframes are inserted. We only have one track (for location) as shown:



This shows the complete animation on the 200 by 200 window.


No comments:

Post a Comment